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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Fri Nov 11, 2005 7:26 pm Post subject: |
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Thanks Narend _________________
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Sun Nov 20, 2005 8:37 am Post subject: |
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some more renders...things moving real slow. Since I did up the wheels I've been bending the edges where surfaces meet inward...they will still have to be creased. One double crease per edge and then a 1/2 crease so the bends flow right at the last second of each edge. This little detail will helpthis look more realistic.
Still got Brakes, suspension, interior, lights and mirrors
So I did some more realistic renders using a lambert material. Gives it a clay like look when rendered and you get a better idea of the shape this way, instead of the black background.
Lots of little things to fix as u can tell...I'll keep you guys posted. _________________
Last edited by R. Mutt on Thu Nov 24, 2005 4:18 pm; edited 1 time in total |
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Wed Nov 23, 2005 12:54 am Post subject: |
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Ok...I got some nice updates coming soon...look for them up tomorrow. I've smoothened out all the body (more of less)...converted the shell from Poly's to Subdivision surfaces which makes it all smooth and sexy.
This is the hood
Again, but with two partial creases....see how the edge nearest towards you looks more defined than the first pic.
Here we see the corner of the hood near where the windshield would be. Notice how this corner is to rounded...it needs to be more pointed
So we fix it by adding a full crease:
Here we have the front 1/4 panel and fender all smoothened out and sexy
Same as before...we need a more defined corner
Here's an example of a model made of polygons
We convert the oject to a Subdivision Surface, and viola:
Tomorrow I'll post up a picture of the entire shell rendered with some lights. No more shaders until the final render. _________________
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Thu Nov 24, 2005 1:38 pm Post subject: |
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Here is the entire body pretty much smoothened out...
Weeeeeee...I couldn't resist. I'm really hapy with how this one is turning out
So...I would say the shell is done there...now it's on to the smaller things that I mentioned before: suspension, brakes, yres and mirrors. I think I'll be doing the wheels over as well because I want the car to look realistic..I think the rims look too flashy,,,I want to go for something that looks more authentic. _________________
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Fri Nov 25, 2005 8:53 pm Post subject: |
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I found a nice shader for the car....the colour looks sweeeeeeeeet
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jamiehs Pumpum Conqueror
Joined: 20 Apr 2005 Posts: 11
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Posted: Sun Nov 27, 2005 2:07 pm Post subject: |
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nice work buddy
Yuh making me proud! _________________ _____
Jamie
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Fri Jan 20, 2006 5:30 pm Post subject: |
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Here's another render I never uploaded....I haven't gotten time to touch the car in a while...this semester looking tough...20 credits (5 courses). I don't think I will get much time to work on the car
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Thu Apr 06, 2006 9:46 pm Post subject: |
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some recent updates
Headlight...this was a difficult part to model...the shape has so many curves.
Also did some Brix II seats for the interior...these need a little more work though.
_________________
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NarendZORCE Zorce Editor-in-Chief
Joined: 04 Apr 2005 Posts: 3137 Location: In Zorce, usually after the contents page
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Posted: Fri Apr 07, 2006 1:03 pm Post subject: |
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*sits in chair, contemplates the relationship between marriage and a driver on his seat* _________________ Drags, Circuit, Solodex, Rally, Karting, the Shows, the Girls, the Car you drive...
ZORCERs done know... the speed lifestyle magazine in the Islands, ZORCE
Click to hear it >> http://www.zorce.com/fortheforums/Zorce15NEW.mp3
Download & SEE iT! >> http://www.zorce.com/fortheforums/Zorce-15.mp4
...........................................................
Oh Yeah! Feel the Rush, it's like... WOW!
May the (Mass x Acceleration)-F+Z be with you... |
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Fri Apr 07, 2006 6:26 pm Post subject: |
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U ok Narend Running Dex H2H _________________
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Fri Apr 14, 2006 2:16 pm Post subject: |
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rotors done:
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Sun Apr 16, 2006 4:01 am Post subject: |
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_________________
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Tue Apr 18, 2006 3:34 pm Post subject: |
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I did another wheel... I really can't help myself. I wasn't satisfied with the last one as it looked to 'conceptual'...and I want the wheels to look like wheels you would actually see in real life. As a result I've done the BBS and am satisfied with the final result.
The added detail and center cap went a long way to making it look more realistic. I also improved upon the render by blurring the reflections, changing the diffuse and specularity levels and decreasing the amount of reflection in the black surfaces. The images look fuzzy because jpeg format compresses the data and it loses a good bit of the detail. _________________
Last edited by R. Mutt on Thu Apr 27, 2006 3:52 am; edited 1 time in total |
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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Posted: Thu Apr 20, 2006 9:44 am Post subject: |
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These are not the final renders...still have some left over texturing to do and I'll do a zorce logo either on the car as a graphic or in the back/forground. The car is also missing the mirrors...will model those soon.
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R. Mutt Jedi Hopeful
Joined: 14 Apr 2005 Posts: 195 Location: New York
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