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W.I.P Ferrari 360 Modena | New Renders - full exterior
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Tue Sep 06, 2005 1:40 am    Post subject: W.I.P Ferrari 360 Modena | New Renders - full exterior Reply with quote

Well I'm working on a new car model (instead of the evo VI which I put on hold for the time being). Here is my progress so far:



This is about 4 days worth of modelling so far.



Front bonnet, front fender and door.



Still got a lot to go, but I'll keep you guys posted.


Last edited by R. Mutt on Thu Apr 20, 2006 8:53 am; edited 3 times in total
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Hottnutts
ZORCE-PowerSeller


Joined: 04 Jun 2005
Posts: 283

PostPosted: Tue Sep 06, 2005 1:48 am    Post subject: Reply with quote

Are u doing this freestyle or with some sort of a guide? That's impressive!
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Last edited by Hottnutts on Sat Feb 12, 2011 8:30 am; edited 1 time in total
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horsepwrjunki
Budding Solodexer?


Joined: 06 Apr 2005
Posts: 425
Location: at d first last street,up de hill down the second left, up the right, upstairs *knock first plz*

PostPosted: Tue Sep 06, 2005 9:53 am    Post subject: Reply with quote

swwweeeet pat.
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Lebaron


Last edited by horsepwrjunki on Sat Feb 12, 2011 3:16 am; edited 1 time in total
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Tue Sep 06, 2005 1:31 pm    Post subject: Reply with quote

Hottnutts wrote:
Are u doing this freestyle or with some sort of a guide? That's impressive!


This will be my first 'original'. I began modelling an evo (by myself) via nurbs which is supposed to result in a slightly smoother model, however I really didn't know enough to complete the model hence it is on hold. This Ferrari is being done with polygons and will be converted later on to subdivision surfaces. After the evo I worked on a couple models via tutrials that can be found online.

Here are some pics of the evo I was working on:









As you can tell, I didn't get very far Embarassed Arrow Laughing . I started over this car I don't know how many times. However, since then I have learn't alot...and more importantly: I realized I prefer to model using polygons. I don't have any cars on this computer at the moment, but here are some pics of a project I did last semester for a conceptual building on campus with furniture.








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Yeo
Zorce Jedi Master


Joined: 06 Apr 2005
Posts: 1936
Location: Far Rockaway, NY

PostPosted: Wed Sep 07, 2005 1:35 pm    Post subject: Reply with quote

Very nice Pat!...nuff respect!
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Mon Sep 12, 2005 2:14 am    Post subject: Reply with quote

An update:





I threw on a lil texture for a test render:




Real pressure these days with class...but I slowly getting there. Those intakes for the engine will be smoothened out more etc.
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2NR Smurf
Zorce Jedi Knight with a camera


Joined: 06 Apr 2005
Posts: 113
Location: below your line of sight.... :|

PostPosted: Mon Sep 12, 2005 8:48 pm    Post subject: Reply with quote

man i gotta learn how to do that sheit yo.... Sad
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Mon Sep 12, 2005 8:54 pm    Post subject: Reply with quote

Make sure and get a good computer and video card if ur serious about it. Real Ram, dual processor and you sould be good.
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redsupra101
Pumpum Conqueror


Joined: 12 Sep 2005
Posts: 3
Location: VTEC

PostPosted: Mon Sep 12, 2005 11:58 pm    Post subject: Reply with quote

damn, thats impressive
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Hottnutts
ZORCE-PowerSeller


Joined: 04 Jun 2005
Posts: 283

PostPosted: Tue Sep 13, 2005 1:05 am    Post subject: Reply with quote

Fella..you shuld be working for NASA or sum!

Nuff props! You have some mad skills Smile
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Last edited by Hottnutts on Sat Feb 12, 2011 8:31 am; edited 1 time in total
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Tue Sep 13, 2005 6:56 am    Post subject: Reply with quote

Thanks for the compliment, but trust me on this: I am an amateur. My friend Jamie at Eye Scream Animation is where i would like to be....he did the 2001 Kawasaki 600 in the other post. He's self taught as well. Shocked

When you go on the forums like cgtalk.com and see the quality of work there, I feel like a real novice. They have men who are 18 years old, making life like animations in a couple of hours..and already working for big companies. And some have only be playing with the software for like five years. That to me is amazing. I just hope I reach that level else I'm screwed when i get out in the real world, cuz I'm already 21.
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tourniquet
Rebel Zorce Ossifah


Joined: 14 Apr 2005
Posts: 124

PostPosted: Thu Sep 15, 2005 7:10 pm    Post subject: Reply with quote

looking good man Cool
how long have you been doing this?
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R. Mutt
Jedi Hopeful


Joined: 14 Apr 2005
Posts: 195
Location: New York

PostPosted: Fri Sep 16, 2005 4:02 pm    Post subject: Reply with quote

I was introduced to the software last semester....i.e. since January.
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tourniquet
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Joined: 14 Apr 2005
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PostPosted: Fri Sep 16, 2005 7:31 pm    Post subject: Reply with quote

that's pretty damn good bro Cool can't wait to see the finished products Smile
btw is computer graphics your major? Razz
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horsepwrjunki
Budding Solodexer?


Joined: 06 Apr 2005
Posts: 425
Location: at d first last street,up de hill down the second left, up the right, upstairs *knock first plz*

PostPosted: Sat Sep 17, 2005 9:11 am    Post subject: Reply with quote

fuh reall hoss.. jamie needs to post soem of his shiet.. its daym good..but u not doin so bad pat..lookin verry veryy sweeet.. good so yuh leachin me when yuh come down right
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Last edited by horsepwrjunki on Sat Feb 12, 2011 3:18 am; edited 1 time in total
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